And I'm back.
LINGER NOT ON THE STAT BLOCK
When the scholar and mad
priest Jezirat of Kemet first travelled the lands beyond the temple-cities of
his homeland he documented many strange and fabulous things in parts of the
world so close to the ken of eastern civilization yet so backward and isolated
no-one saw fit to keep a record. Exactly what possessed Jezirat to venture into
these backwater regions of the world none can say. He was mad.
But nevertheless of all the
unusual creatures thought lost to folklore perhaps the most eerie Jezirat came
across was what he called Al-Mi’raj. He wrote of it:
“Also in this place [The
Isles of Nennyn] their lives an animal that is in form a very large hare or
rabbit. However it has yellow fur and its head is stripped of all skin and
flesh leaving it bone bare. Its eye sockets possess a deathly and unreal light
that’s gaze, I’m told withers crops. Most strange of all however is the
creature’s horn. From the centre of its forehead grows a single black and
curved horn like that of a goat. The animal moves with great speed and although
it takes the shape of a rabbit it takes great joy in flesh and will hunt game
larger then itself, using its worrisome horn as a weapon. Upon occasion, as I’m
told, one of the creatures will take the life of one of the pygmy Nennish
Islanders and eat their flesh.
Not only for this reason do
the Nennish fear and hate the creature, but also because it is said to be a
bringer of disease and plague. Whether this is true or not the Nennish treat it
as such are quick to summon witches to dispatch the beast as few mortal
trappers are willing to make the attempt, believing the beast to be cursed.
Having witnessed one first hand attack, dismember and feed upon a kid-goat, I
fear they may be right.
It is further said that if
cursed by the animal the only way to lift the curse is to devour a piece of the
animals black heart, a dangerous act as if the folklore is true this part is
very poisonous.
In truth I am beginning to
suspect that these animals are not true creatures but the manifestation of some
malign demon or god sent out to bring pestilence and chaos to the world. In
many ways they are the ultimate inversion; a the body of a prey animal in a
conspicuous tone, the body of a herbivore ingesting flesh and blood, a dead and
rotten skull rising from a still living neck…”
In his native tongue
Al-Mi’raj means “The Ladder”. It is unknown exactly why Jezirat of Kemet chose to name the creature so but it is worth
remembering he was not dubbed the Mad Priest for nothing.
For reasons known only to
them the native Nennish-halfling folk themselves refer to the sinister creature
as the wopletinger.
Al-Mi’raj (or Wopletinger)
Size: Small (3’ long)
Move: 18”
Armour Class: 14
Hit Dice: 1
Attacks: Horn
Damage: 1d6
Saves: 8
-6 penalties vs. magical attacks
Al-Mi’raj can bestow quick
and minor curses on their enemies with its baleful demon-eyes. Roll d6:
1.
1. -1d6 decrease to a
random ability score
2. 2.
-4 penalty on attack
rolls, saves, and checks (-2 for skills)
3. 3. All food tastes like
ash. All drink tastes like piss. Saving throw to stomach anything.
4. 4.
You become aware of
the horrible true nature of al-mi’raj. Save or you are paralysed immediately
with fear and suffer a -8 penalty to your saving throws so shaken up are you
for the duration of the curse.
5. 5.
You stink. Sounds
silly no? Well you stink so bad people need to make saving throws to be in the
same room as you. You stink so bad flies think you’re dead and lay their eggs
in you.
6. 6.
Al-Mi’raj has created
an empathetic connection with you and when it dies it will try and take up
possession of your body. Adventure in of itself.
These curses (except 6) last until the al-mi'raj is slain.
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